Showing posts with label Overkill. Show all posts
Showing posts with label Overkill. Show all posts

Tuesday, November 17, 2009

Save vs. Awesome!


Another house rule has favored the players strongly.
Last session, we experienced our first meaningful character death: the bard entered melee with a foe that possessed a vorpal weapon. She was decapitated on the very next action of said enemy. A small outcry arose, and the party's warmage declares an attack on the bard's killer. The warmage lands a crit of his own (thanks to his choice of Improved Critical: Ranged Touch at lvl 12) on a Sudden Empowered Orb of Fire, and ends up doing 40d6+24 damage to the target. That's a damage range of 64-264 fire damage. The warmage then roles all 40d6 at once, being very dramatic, and totals a modest 153 damage. Factor in fire resistance, and the target took 148 damage, 2 hp shy of being dropped in one hit.

However, I run rules for death from massive damage. Each creature has a threshold based on size, and if you exceed that threshold in a single attack, you must make fortitude save of 10+damage over threshold. For example, a medium creature has a massive damage threshold of 50 damage, for a large creature it's 65, for huge it's 80, etc.

So, the target of this Empowered Orb of Fire was subject to a DC 108 fortitude save.

Good job Danny, you killed the bad guy.