Showing posts with label Console. Show all posts
Showing posts with label Console. Show all posts

Monday, March 14, 2011

Haters be hatin' on zombabiez.


Zombies happen. It’s never pleasant when they do. They smell, they walk on the grass in spite of signs instructing the contrary, they jay-walk, they burst through walls and windows like the Kool-Aid Man, and they eat people. So it stands to reason that a game about zombies would be equally unpleasant in one way or another.

A trailer for Dead Island came out recently (http://youtu.be/lZqrG1bdGtg), and has garnered some negative attention. In it, a young girl dies at the hands of her father after she turns zombie and attacks him. However, the trailer is told in reverse and forwards at the same time, rewinding back from the moment of her death while playing forward from the beginning of the attack. The trailer ends with the father pulling away from his daughter, followed by footage of them arriving at the hotel prior to the outbreak.

The trailer is horribly depressing, and honestly, it’s terrific, “The death of one man is a tragedy. The death of a million is a statistic.” This trailer lends itself to that quote, showing the intensity and tragedy of this moment in time, instead of giving you a look at the larger carnage surrounding them.

But really, kill a little girl?

Yes really, she was a flipping zombie.

Firstly, killing child zombies (or getting killed by them) is absolutely not an original concept. Night of the Living Dead (1968), the quintessential zombie movie which pioneered the modern zombie genre, contains a scene where a young girl turns and murders her mother with a cement trowel. Pet Cemetery (1989) revolves almost completely around the concept of a child murderer needing to be stopped. Dawn of the Dead (2004) depicts a child zombie as the first one on screen, who proceeds to kill and turn the protagonists husband. Later in that same film, the protagonists kill a newborn zombie baby. Most recently, AMC’s The Walking Dead (2010) opened the first episode with the main character headshotting an 8 year old zombie girl in a dress carrying a teddy bear. I could go on and on, citing less and less mainstream films, but it becomes redundant.

Killing zombies isn’t new. Killing children isn’t new. Nor is killing zombie kids.

The difference here is that we’re talking about a video game, and that the scene in question is from the trailer. If this was a movie, people wouldn’t care as much. If this wasn’t from the trailer, but from a cutscene, people wouldn’t care as much. But being the worlds first glimpse into this, the thought is that somehow the game will simply repeat these events and glorify killing children. But really, both of those things miss the core point.

Zombies and the idea of a zombie apocalypse should always upset people.

With the exception of films like Fido (2006) (Hey look, another film where we kill zombie kids!), the zombie apocalypse represents one of the most final ends to our world possible short of nuclear holocaust or annihilation via meteor. It is a bleak, dismal world where you live under the constant threat of a gruesome and painful death. It is not a snow day with guns, it is a way of life. The trailer for Dead Island reminds us all of a thing we’ve chosen to forget in the current ‘zombie age’; zombies suck, death sucks, and this isn’t the only family that will implode once the grey meat comes knocking.

Honestly, they got off easy.

For example, in Resident Evil (1998/2002) the game, a scientist infects his daughter with a version of the T-Virus to purposefully mutate her into a monster. In later volumes of the graphic novel series The Walking Dead (2003), you meet characters that keep their zombified relatives as pets. Is anyone here really going to argue that a dad tossing his zombie daughter out of a third story window onto grass is really so horrific as to warrant a reprimand to the creators?

I want to thank the developers at Techland for unnerving us, upsetting us, and making our days gloomy with a mere three minutes and eight seconds of CG. Imagine what they can do with 40 hours of gameplay.

Monday, April 27, 2009

My wife, the Semi-Gamer, Redux

My wife is still a pansy girly gamer (no offense to macho girly gamers out there). We recently started playing Phantasy Stay Online: Ep 1&2 Plus, again. The game is damn near a decade old and it's still fun to play it and get some split screen monster slaying/loot whoring in once and a while. However, once again, a performance gulf appears between my wife and I.

-Cortez, RAcast, Lvl 34, completed chapters 1-4 NM, completed chapter 1 on HM, 350k Meseta banked
-Denicia, FOmarl, Lvl 13, completed chapters 1&2 on NM, 3465 Meseta banked

We made the characters together, but one cannot complete quests in mutliplayer mode. So, we were forced to play separately in order to progress through the game. Needless to same, I got ahead of her. I beat the game, beat all the quests, and started again on Hard Mode (there are four difficulties, each unlocked by beating the one below it, Hard Mode is only the second). Fortunately for her, being a RAcast, I can't use spells, or increase my mind stat. So, whenever a high level uber-spell or mind boosting item comes my way, I tuck it into my stash, to give to my wife at a later date. As a result, she already knows every spell in the game, and has quite a few shift mod for her armor.

However, it's unlikely that we'll have a chance to play together anytime soon. In PSO, you only receive and XP reward if you deal damage to an enemy, even if it's only one hit. Because of the level difference, I'm liable to kill most enemies in one hit, preventing my better half from gaining any XP.

Friday, January 16, 2009

The PvP is weak in this one...

  • Jumped on Guild Wars for the first time in a week or so and got trounced in an AB.
  • Jumped on Counter Strike: Source for the first time in a week or so and ended up with a negative KDR.
  • Declined to have an argument even though I knew I was empirically correct.
  • Had a staring contest with an 8 year old and lost cause he kicked me in the shin.

Needless to say, things aren't going well for me right now.

My work schedule is doing me in. I don't dislike my job, and what I do, so much as how often I do it. I've been working 65 hour weeks lately, and it's wearing on me. Now, I don't mind a long work day. I worked 13 hours yesterday without complaint, other than the extra 3 hours shouldn't have been sprung on me the day of, I should have had prior notice. This week, even with all the extra hours that got tacked on (at least of them 10 of them) I only worked 58 hours, and next week is looking like a liesurely 45.

I need a full nights sleep, which isn't liable to happen anytime soon. I was planning on getting it tonight, but Leyna and I are getting up (relatively) early in order to meet someone about a litter of rat pups (I'm building a cage at the moment, and she wants to raise some rats from infancy, rather than buy an adult from a store).

Anyway, due to my inability to compete with the living, I've been playing a lot of of console games in place of my PvP fix. Metroid Prime 3, Disgaea: Hour of Darkness, Shining Force Neo, all pretty good games. Shining Force Neo is pretty much 3d Diablo, with how gameplay, loot, and avatar are handled. Voice acting is pure shit. I mean really, I thought that Kingdom Under Fire: The Crusaders (also a good game) had the worst voice acting of any console game, but I was dead wrong. Even worse than the fact that the voice acting is bad, it's pervasive and they won't shut up. Every time dialouge starts, you have to slog through at least 5 minutes of it. Even worse, every character you've recruited thus far, even ones not currently in your party, contributes. I fear building my party, and shudder to see what 11 characters worth of dialougee will be like.

But Disgaea, still one of my favorite games. It's a tactical RPG. Rather than facing off with randomly spawned monsters, taking turns whacking each other as both you and the enemy simply stand there waiting for the other to act, a tactical RPG is played out on a grid of sorts. While still turn based, you have the ability to move units around the battle field, as you try to out manuver your opponent and gain the edge on them. Think chess with Final Fantasy characters. Because of it's free moving nature, team size isn't limited to 3 characters in Disgaea. You can field up to 10 units per battle, and can have as many as you want in reserve, as part of your "army". This allows you to custom pick your team for each battle, after seeing what you are facing, and how they are deployed.

What really makes Disgaea cool is how it handles character classes and leveling. With a level cap of 9,999, and damage capped at- well, I don't know if there is a damage cap. Anyway, as you level different classes up, you unlock stronger versions of the same class. This in itself is nifty, but then you have the option of transmigration. This allows you to take a character and revert it back to level one, while retaining a percentage of it's original stats and skills. Even more, you can make it a level one of any class. So, your lvl 93 Ninja can become a lvl 1 Shinobi (Shinobi>Ninja), with anywhere from 30-95% of his original power. That, and if you transmigrate your Priest into a Warrior, he'll keep most if not all of his healing spells, same if you transmigrate your Mage/Skull into a Warrior (0MFGT4NKM4G3!!!1!).

Quite obviously, I'm having fun playing around with my units (that sounds dirty), creating quirky, powerful soldiers.

Tuesday, January 13, 2009

My wife, the Semi-Gamer

Looking at our PS2 game saves expresses a stark contrast in my wife and I, as far as gaming goes. Take for instance, Disgaea:

Save Slot 1: Chapter 5, 40+ hours, level 19
Save Slot 2: Chapter 7, 29 hours, level 44

Or Resident Evil 4:

Save Slot 1: Chapter 2-3, 15 hours
Save Slot 2: Chapter 4-1, 9 hours

To be honest, the rate at which she completes a game is mostly immaterial. Everyone plays at their own rate, and you can't quantify "fun levels" from person to person. However, the conflict isn't' so much from me poking fun at her once and a while; it comes from her ranting about how broken everything I do is in any game I play.

For instance, in Disgaea, I named a character after my wife, a warrior named Claire. Leveled her up into the 30s, then transmigrated her into a Ronin. Last night, while my wife watched, I leveled her up from 18 to 46 in the span of two battles. She immediately has a spaz attack and demands to know why it's necessary powerlevel someone like that. Honestly, seeing as the max level is 9999, I don't see how going up 38 levels in two battles is a big deal. Then again, I've barely scratched the surface of the game so far.

Another "conflict" that arises is our policy our strategy guides. I try not to use them. If I end up stuck in the same place for more than an hour or so (trust me, I'm stubborn enough to try the same failing tactic or method a dozen times in a row before adapting), I'll look it up. Or, I'll check to see how powerful a current item I possess is in comparison to end game ones, to see if investing money to upgrade it is worth it, stuff like that. Meanwhile, Leyna is playing the game with the strategy guide in her lap. If she misses a treasure chest, she'll re-load her game so she can get it on the second try. That being said, it's no surprise that when I backtracking down a path for the 3rd time, trying to find a passage or switch that I missed, Leyna starts griping at me, telling me to load up the GameFAQs page on the game, to read up on what I missed.

I guess opposites do attract.