Tuesday, March 3, 2009

Call of Geneva


I recently read an article where a kid is made to read the Geneva Convention, and adhere to it when playing first person shooters (specifically Call of Duty).

Firstly, I want to applaud his parents in taking an original and unorthodoxed approach to proactive parenting, in the realm of violent video games. Too many parents take a hands off approach to this, and hold the game developers, not themselves, accountable for what their kids play. Kudos.

That being said, other than being a nice historical footnote in the kids daily gaming regiment, the Geneva Convention applies almost solely to the treatment of PoWs and civilians. I fail to see how, if at all, this will impact their sons gaming experience (maybe I simply haven't played the same iteration of Call of Duty that their son plays, and that one allows him to abuse civilians and PoWs). Now, if the article had discussed the boy playing Civilization or Fable, I'd see a direct correlation between the parental concern and the response.

In my opinion, this idea is ultimately a failure, because it does not impress any change in the childs "behavior" towards this video game. Perhaps if their son pick up Turok for the PS2, they'll be pleased to see that he doesn't execute the surrendering bi-ped dinotroopers. Huzzah.

My suggestion; if you're child is entering the realm of online multiplayer first person shooters, focus on his behavior, not gameplay. Place rules on how he talks to others (some of the most vile trash-talking I've ever heard came from 13 year olds). Forbid him from having insulting or vulgar sprays (images a player can paint temporarily onto a surface in game), forbid him from teabagging, corpse humping, or firing his weapon into other dead players.

Other than that, the best parenting option, when it comes to first person shooters, is to not let your kids play them.

1 comment:

Dex said...

It concerns me how the parents of violent children try to find ways to scapegoat "violent" art and entertainment, instead of thinking realizing that real-life experience that is the strongest teacher.

It also irks me how children's behavior is misinterpreted. For example, how children can exhibit aggressive behavior after doing anything that agitates them (that raises heart rate, adrenaline flow, etc.), not only violent video games but even riding bicycles. Agitation will boost whatever follows it and whatever their parents have taught them: cruelty or generosity.

It's also fiction and pixels, for pete's sake, which is VERY different then doing something to a sentient being in reality! Hence enjoying your comments about how the children are interacting with real people on the other end - who aren't just pixels, but actual emotions and interactions.